Grade 3 Mathematics

Videos are listed chronologically by date added, beginning with the most recent

Blockhead. The Life of Fibonacci

In this video, the life of Leonardo Fibonacci is examined. Living in medieval Italy, Leonardo constantly thought about numbers. People called him blockhead because he daydreamed about numbers. As Fibonacci grew older and travelled the world, he studied how other countries use numbers and how they...

Landmark Numbers and Number Line

Series: Math Monsters
The Monster's castle is located on a highway between Positivity City and Negativityville. To help run their tow truck business, the Monsters develop a strategy to place Monster-meter signs at regular intervals. Students will learn about number line and the usefulness of landmark numbers

Estimation

Series: Math Monsters
The Math Monsters must pick and box all the gollywomple fruit in Aunt Two Lips' orchard. The Monsters must use estimation strategies to help them count the gollywomple fruit.

Area

Series: Math Monsters
After building a rocket, the Math Monsters must design a launch pad. They learn different strategies to figure out how many fire-proof tiles are needed for the launch pad.

Computers

Series: Math Monsters
Binary Bill sends a brand new computer to the castle. The Monsters plug it in only to discover that Binary Bill has set certain challenges before they can log in.

Counting and Symbolizing

Series: Math Monsters
The Monsters are invited to help Cousin Digit do an inventory of fish at his fish store. Because the fish move around, it is difficult to get an accurate count. A variety of counting strategies help the Monsters understand one-to-one correspondence.

Patterns

Series: Math Monsters
The Monsters learn how to recognize, describe, extend and create patterns. One Monster starts and asks the next to continue - but what exactly makes a pattern and how can it be extended? Other Monsters decorate their rooms with flip patterns, number patterns and growth patterns.

Time

Series: Math Monsters
The Monsters have only one kite to fly. In order to be fair, they need to take turns and must decide how long each turn will last. They learn how to break up the time into shorter and quantifiable amounts.

Mapping

Series: Math Monsters
The Monsters learn that Binary Bill does not know how to get to the Monsters' castle from his computer shop. A free form map is drawn and sent to Binary Bill by e-mail. When Binary Bill asks for landmarks, the Monsters label all the streets in their neighbourhood.

Mental Math. Doubles and Their Neighbours

Series: Math Monsters
The Monsters' plan to perform in a circus provides a context for exploring doubles and their neighbours.

Geometry

Series: Math Monsters
The Monsters create an accurate model of their town by taking a look at the different shapes and sizes of the buildings. They explore concepts of perspective, encounter a triangular prism, cube, cylinder and octagonal prism and discover information about the characteristics of these shapes.

The Making of Tens

Series: Math Monsters
The Monsters decide to send gift boxes of fruit to their relatives. They want to send out boxes of 10 to each relative, and decide that no two boxes should contain the same combination of fruit. Addition and subtraction are used to help determine how many fruits of each kind are placed in each box.

Number Conservation, Transformation and Equivalency

Series: Math Monsters
The Monsters decide to plant two gardens, each with the identical number of monster melon plants. Aunt Tulip delivers two piles, each containing the same number of seeds. One pile, however, is stacked high while the other is spread out. This provides an opportunity to explore number conservation ...

Standard and Non-Standard Measurement

Series: Math Monsters
In building an addition to their castle, the Monsters must inform the carpenters how big they want the new room to be. The Monsters progress from describing a room that is sort of long, to pacing it out and figuring out the number of steps.

Data Collection

Series: Math Monsters
When the Monsters decide to open a restaurant, they conduct a survey to collect the data they need to create a good menu. They must figure out how to combine their various representations of data to determine the favourite pancakes.

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